Screen Recording with MSI Afterburner and RivaTunerStatisticsServer

Software which is (also) capable of DirectX 12 Recording seem to be found.
MSI Afterburner  (which includes RivaTunerStatisticsServer Ver. 6.5.1 ) is able to record DirectX 12 games (e.g. Battlefield 1)

Here is the evidence:

MSI Afterburner is available completely free of charge and can be used with graphics cards from all brands.

  • To Set Up Screen Recording in Afterburner go to Settings

  • Navigate to Video Capture and set a hotkey.

You can also display FPS, CPU, GPU, Temps etc. under „Monitoring“

Available here for Download: https://de.msi.com/page/afterburner

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Some time ago i was a big fan of the Google Nexus Devices. I owned the Galaxy Nexus, Nexus S and LG Nexus 5. Great devices with a good price/quality ratio.

So 2013 I bought a Neuxs 7 (2013) from ASUS. 1 year I was very satisfied with it until it bricked after an android update:

I’ve posted a coment on productreviews.google.com https://productforums.google.com/forum/#!topic/nexus/nPOYCumV-Yw

but i had warranty and i sent it back to ASUS for fixing it. I got it back with a fixed Mainboard-Chip. OK i thought and moved on… 1 year later the display bricked. I bought a new display at amazon and fixed the issue:

After fixing it I was lucky and calm, i enjoyed the spirit of a  self-repair-session.

I bought a new case/bumper for the Nexus so that this issue will never happen again. A cool case at amazon…. nevermind. I thought it will be safe… but i forgot the enemy within ….

I enjoyed the tablet, planned to implement it in the car for a cool navigation solution… Then again a new system update popped up ….. and the bootloop happened again.. F*cking update-greed. I spent several hours to fix  it (recreated partitions, installed several images but the internal memory seem to be unaccessible). A Nexus Deja Vu… but now warranty is GONE….

So my conclusion. Nexus Devices were cool… then. As the prices rises, and the quality decrease… better look for alternatives.

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Time4Time app revived with local stored content. Needs to be redesigned..

AndroidManifest.xml

<?xml version="1.0" encoding="utf-8"?>

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="org.untony.webview"
    android:versionCode="1"
    android:versionName="1.0" >
    <uses-sdk android:minSdkVersion="4" />

    <uses-permission android:name="android.permission.INTERNET" />
    <application
        android:icon="@drawable/ic_launcher"
        android:label="@string/app_name" >
        <activity
            android:name=".Main"
            android:label="@string/app_name" >
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>
</manifest>

Main.java

package org.untony.webview;

import android.app.Activity;
import android.os.Bundle;
import android.webkit.WebView;
import android.webkit.WebViewClient;

public class Main extends Activity {

    /** Called when the activity is first created. */

    @Override

    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        setContentView(R.layout.main);

        WebView wv = (WebView)findViewById(R.id.my_webview);

        wv.setWebViewClient(new WebViewClient() {

            @Override

            public boolean shouldOverrideUrlLoading(WebView view, String url) {

                view.loadUrl(url);

                return true;

            }

        });
        /** wv.loadDataWithBaseURL("file:///android_asset/index.html", data (muesste als string definiert werden, "text/html", "UTF-8", null); */
        wv.loadUrl("file:///android_asset/index.html");


    }
}

main.xml

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="vertical" >
    <TextView
        android:layout_width="fill_parent"
        android:layout_height="wrap_content"
        android:text="Der Langsamste, der sein Ziel nicht aus den Augen verliert, geht noch immer geschwinder als jener, der ohne Ziel umherirrt."
        android:layout_weight=".1"
        android:textSize="10sp" />
    <WebView
        android:layout_width="fill_parent"
        android:layout_height="wrap_content"
        android:id="@+id/my_webview"
        android:layout_weight="10"
        android:layout_margin="0dip"/>
    <TextView
        android:layout_width="fill_parent"
        android:layout_height="wrap_content"
        android:layout_weight="0"
        android:gravity="bottom"/>
</LinearLayout>

 

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Test des Gallerie Plugins von Word Press:

for more check http://gallery.untony.org

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Max. Video-Settings bei GTA V benötigen mehr als 4 GB VRAM

gta_max

selbst hab ichs auch ein wenig heruntergedreht:gtamine

um die Performance nicht zu schmälern:gta5gameplay

Intel Core i7 i950 4x 3,3 GhZ,  16 GB Ram,
VTX3D Radeon R9 390, 8GB GDDR5

vtxradeon

Bin bisher sehr zufrieden damit.

doomftw

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